


CUBASE 9 PRO SIDECHAIN MAC
Workaround: Use VST or AU versions on Mac or VST2 versions on Win. Known issue: The VST3 versions won’t validate correctly. Workaround: Try disabling openGL from plugin settings or refrain from opening two Oeksound instances at once This is also a known issue with some other manufucturer plugins on Cubase 10.x Known issue: On some old macOS operating systems opening any two Oeksound plugins could result in Cubase freezing. Our one developer: “Non-openGL runs in main thread, there is no easy fix” Known issue: Some DAW controls and graphics might be laggy or unresponsive if plugin has openGL disabled. Steinberg has been notified of this issue.
CUBASE 9 PRO SIDECHAIN LICENSE
The project can be opened but saving the session without iLok license present will delete the plugin from the session completely. This happens if user opens a project while ignoring the dialog for missing iLok. Known issue: Plugin might be completely deleted from the session (including settings and automation) if no license is found. You can find the multiprocessing setting in the Advanced Options of the Device Setup dialog. Workaround: Make sure you have multiprocessing enabled. Known issue: Changing preset or adding new instance might stop playback Known issue: Cubase doesn’t support external sidechain with VST2. Known issue: Dragging the plug-in window between two screens (using an external screen) may cause cropping issues.

Workaround: Use VST2 or AU versions on Mac or VST2 versions on Win. Known issue: VST3 versions of oeksound plug-ins crash Premiere when exporting. For now, if you need to automate Oeksound plugins, use VST2 or VST3- versions Workaround: This only happens with AU-versions of plugins. Known issue: When opening a sesson Live disables some automation lanes Workaround: Navigate to the Plug-In section of Live’s settings, and click on “Rescan” while holding down the ALT-key on a Windows or the Option key on a Mac machine. Known issue: In some cases plugins are not scanning Click here to go to other than DAW-specific issues. All tests are conducted on the newest releases of the given DAW’s.
